UXP Hybrid Plugins Now Available for Premiere
Extend Premiere plugins with high-performance C++ native code, joining Photoshop with this powerful new capability.
We're very happy to announce that UXP Hybrid Plugins are now available for Adobe Premiere (version 26.2), bringing native C++ performance to the UXP ecosystem. With support already in Photoshop, you can now build plugins combining JavaScript's flexibility with C++ performance for your video application of choice.
More power to your plugins
When JavaScript alone isn't enough, a Hybrid Plugin can load dynamically linked C++ libraries at runtime, letting you call native functions directly from JavaScript. This opens the door to new possibilities, for example:
- Process media at production speed: Offload computationally expensive operations like frame-level pixel analysis, custom waveform processing, or audio DSP algorithms to C++.
- Leverage existing libraries: Integrate battle-tested C++ libraries like OpenCV, TensorFlow Lite, or proprietary codecs.
- Handle metadata at scale: Perform batch XMP operations or custom transformations faster than JavaScript would allow.
- Connect to specialized hardware: Reach hardware SDKs, proprietary encoding pipelines, or platform-specific APIs only available through C++.
The UXP ecosystem grows stronger
With Hybrid Plugin support now available across Photoshop and Premiere, the UXP ecosystem continues to evolve — reflecting our commitment to building a robust, feature-rich extensibility platform that developers can rely on.
As we expand UXP across more Creative Cloud applications, we're also strengthening its capabilities, giving you a clearer path to transition your solutions from CEP to UXP.
Getting started
The UXP Hybrid Plugin SDK is now available for download in a dedicated Adobe Developer Console card. It includes everything you need: C++ headers, build templates, and documentation for compiling native add-ons on macOS (both Intel and Apple Silicon) and Windows.
We have also updated the Premiere UXP Documentation with dedicated content to reflect the new capabilities: You'll find guides for setup, compilation, debugging, and distribution to the Creative Cloud Marketplace or independent channels.
What's next?
The addition of Hybrid Plugins to Premiere reflects our commitment to giving developers the tools they need (and have asked for) to solve production-grade problems. We can't wait to see what you'll build!
Join the community, ask questions in the Creative Cloud Developer Forums, and share what you're creating. Your feedback will help shape the future of UXP.
Come see what's new in Premiere, and meet team members, at the Adobe booth at NAB Show in Las Vegas (April 18-22, 2026).